
The Patapon series on the original PSP helped define the quirky and easygoing nature of the much-loved handheld. As one of the first of what you can call a Rhythm-Strategy game, Patapon was all about guiding a plucky following of worshipers against a mounting series of battles – all to the beat of their leader’s song. The franchise has been dormant for some time, but that hasn’t stopped the original developers from creating their successor, which adds a clever roguelite twist.
During Summer Game Fest 2025, I had the special opportunity to see the latest build of Ratatan, which cast me as a new leader guiding my determined flock through some challenging skirmishes. It took me a few runs to find my groove in the face of ruthless opposition, but I could still see that Ratatan has so much more in mind than just settling on being a revival of a PSP classic.
Ratatan takes place in the land of Redo, where music guides the fates of the tiny Cobun. After facing a fierce conflict with invaders, the Cobun team up with a crew of musical guardians known as the Ratatan, who guide the Cobun on a campaign to defend their lands so they can reach fabled lands of the Everafter. By selecting one of several Ratatan armed with special instruments, you’ll be able to guide various Cobun units and infantry to battle enemies, retake settlements, and score enough power-ups to take down each of the big bosses.
Ratatan channels the flow and pacing of the original Patapon games but ups the sense of scale to the action in a big way. I loved seeing the whimsical and more vibrant art style come to life once the action got going. You control the leader of the pack, but not the units that follow along. To get them in motion, you’ll need to execute a command that’s in tune with the beat of the Ratatan’s flow. These commands include movement, jumping, defensive skills, and, of course, the good ol’ offensive strikes. The big trick with Ratatan, much like the Patapon series, is managing to keep your tempo while in the heat of battle.
Speaking to game producer Saisu Sakijiri, Kazuto discussed the differences in gameplay styles between Ratatan and Patapon, which lean more toward the in-the-moment action of gameplay than the original games.
“Looking back at Patapon, those games had an RPG style of influence to it, but with Ratatan, we go for a more action-focused take on that gameplay, and of course, with the added roguelite elements going along with it,” said the producer. “I was inspired by games like Hollow Knight, which I’m a big fan of, and I wanted to give this type of rhythm action gameplay.”
Finding your rhythm is essential, and I’ll admit it certainly took me some time to find mine. I kept asking myself if I was rushing or dragging when it came to landing the beat for commands, but I also had to keep in mind that I needed to anticipate and react to enemy attacks. In one instance, I led a march forward with my units, but they almost immediately walked right into a devastating counterattack from the enemy. Facing these setbacks felt discombobulating, but once I got my groove back, things finally came together, and I was chaining attacks and dodging enemy laser blasts and other hazards with greater ease.
The key departure from the style of gameplay set by the Patapon series is the move to a roguelite experience. Each run will have you choose from a roster of Ratatan armed with trumpets, drums, tubas, and guitars, who all have their special modifiers and perks to apply in battle. Once the stage was finished, I was able to pick up different modifiers that applied attack and skill bonuses to the units and Ratatan.
It’s a very familiar roguelite loop, but within the context of a rhythm-action game, it feels especially exciting and interesting. Much like Hades and other roguelites that allow you to take in the setting, you can also visit a hub base of sorts that will have characters to chat up. These characters will help the Ratatan by giving you the opportunity to buy persistent upgrades for the squad, allowing them to be more prepared when heading out into a fresh run.
According to the producer of Ratatan, feedback from longtime fans has been coming in for the game following its rapid success on Kickstarter in 2023, which led to the stronger distinction between Ratatan and its focus on a unique experience.
“We’re very happy that fans of the Patapon series have liked what we have with the game so far, but I do feel that Ratatan is very much a successor to Patapon and is doing its own thing,” said the producer. “It’s been a bit of a challenge to make things more modernized with the roguelite elements, but also realize that it is a challenge for players as well. There is definitely a learning curve for the game, but we’re happy to see the feedback that we have been getting from players.”
From my hands-on with the latest build of Ratatan, it’s so far a fun but truly challenging rhythm game. Yet I couldn’t help but be drawn in by its infectiously charming world and flow. It’s a type of revival that captures the original, quirky tone and gameplay, and hopefully, its larger structure will come together to potentially surpass its forebears.