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Civ 7 Update Introduces Huge Maps, new Town Specializations, Steam Workshop Support, and More Gwendoline Christie

Firaxis and 2K are committed to reversing the fortunes of Civilization 7 with an all-new update, much of which has been “influenced by the community.”

This month’s “hefty” Update 1.2.2 brings a raft of long-awaited features like Large and Huge Maps, expanded Advanced Game Options, and a community favorite: Steam Workshop support. There’s also new Town Specializations, City-State Bonuses, Beliefs, balance changes, UI improvements, and — best of all, of course — “a very pettable Scout dog.”

Players can also finish their current save under a previous version by using the legacy Steam beta branch. Backwards compatibility for existing saves is also available, although you should note that “some new abilities or effects may not appear until you start a new game or advance to the next Age in your current campaign.”

“For the best experience, we recommend starting a new game, or continuing your current game into the next Age,” Firaxis said.

Large and Huge map sizes — which I’m afraid aren’t available on Switch, along with Standard — default to 10 players, but multiplayer campaigns max out at eight people, inclusive of AI companions. The team hopes to expand Huge to accommodate 12 players eventually, but right now it “needs a bit more time to make sure increased player counts won’t compromise game stability or performance.” That said, because of the size, these maps have been spruced up with Pantheons (and two new ones have been added to Antiquity), Religious Beliefs, Discoveries, and City-State bonuses to “ensure there’s enough content for all the players in a game.”

“One of the best things about Civilization is how many ways there are to play,” the update added. “Some players are happy to peacefully build the biggest, best Cities while others want to ignore all that and go conquer the world (‘Yes, your amazing City does look great in my empire’). With 1.2.2, we’ve added several new advanced game setup options to give you even more control over how you play.”

This means you can now decide whether to enable, disable (or turn off entirely) Legacy Paths per Page, specific Crises, as well as disable Score Victory. AI difficulty can be amended, too, and you can bypass Civ Unlocks On Age Transitions now.

“We’ve had a lot of fun playing with different Legacy Paths on or off in each Age. While Legacy Paths that don’t lead to a Victory are always optional, sometimes it’s nice to just tune them out entirely and focus on playing into the unique strengths of your leader and civ,” Firaxis added. “For a fun sandbox game we’ve been playing in the office, try turning off Legacy Paths for Antiquity and Exploration, and setting the game to Abbreviated Ages. If you want to lean into the sandbox feel even more, try turning off Legacy Paths in Modern and the Score Victory, too.”

Feedback from fans about Religion has necessitated changes, too, with the team now adding new Beliefs and updating existing ones to give bonus incentives for converting your own Settlements. There are “bigger and bolder changes” also on the horizon for Religion, but we’ll find out more about those at a later date. You can also expect Town focus bonuses to help them feel more “impactful.”

“Urban Centers in particular have received a glow-up, and now gain access to many of the Buildings that were otherwise only available in Cities (like Libraries and Monuments in Antiquity),” the update explained. “Fort Towns gain the ability to purchase multiple walls so they can really lock down strategic chokepoints. We also introduced a new type of Town Focus: the Resort Town. These relaxing scenic retreats gain extra Gold and Happiness on Rural tiles with Happiness and increased Yields on Natural Wonders.

“Lastly, we felt massed Hub Towns were overshadowing some of the other options and gave them a slight nerf from +2 Influence per connected Settlement to +1 Influence. We’re going to keep our eye on them to see how they compare against the other newly buffed Towns.”

Players will also now be able to find and install mods from Steam Workshop. Oh, and there’s even a new loading screen, with rewritten and re-recorded narration from Gwendoline Christie.

There’s also an absolute smorgasbord of tweaks and fixes, but if I wrote all those out here, we’d be here until Christmas. You can head on over to the official website to see it.

Civilization 7 has had a rough launch on Steam — that much is clear. The strategy sequel has struggled for players on Valve’s platform ever since its launch in February. Despite a number of patches issued by developer Firaxis to reverse things, Civilization 7 finds itself in the unenviable situation of having fewer players on Steam than Civilization 6 and even the 15-year-old Civilization 5. According to Steam user reviews the game is ‘mixed,’ although the last 1,500 or so reviews has it falling to a ‘mostly negative’ rating.

Update 1.2.2 is out now, although Switch and Nintendo Switch 2 players will have to wait a little longer as the team works “diligently to get these updates through the additional Switch submission requirements.” Players still experiencing issues or bugs are encouraged to disable mods and make the team aware.

We thought Civilization 7 was ‘good,’ awarding it a fitting 7/10, writing: “Civilization 7’s improved warfare and added bits of narrative flair give me reasons to keep clicking one more turn late into the night, but the desire to streamline and simplify this legendary 4X series feels like it has also gone a bit too far, particularly when it comes to the interface.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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