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Dune: Awakening Creative Director Lays Out Clear Plans For Improving Endgame And ‘Extreme’ PvP, Saying: ‘We Still Believe In The Core Concept Of The Deep Desert’

Dune: Awakening developer Funcom said it is aware that “players are reporting being cut out of the endgame due to the extremely competitive nature of the Deep Desert.”

Last week, Funcom assured players in an AMA it was already “formulating a plan” to improve PvP in the Deep Desert, which players have previously branded as “toxic” due to griefing even after patching out the ability for players to squish other people with their Ornithopter.

In a candid letter from the creative director, Joel Bylos said: “So let me start by stating this unequivocally — we want PvE players to be able to play the endgame and have access to the content of the endgame. Our goal is not to force PvE players to interact with a PvP system that they may have no interest in.

“We still believe in the core concept of the Deep Desert — an endlessly renewing location that resets every week and creates an activity loop for great rewards. The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe, Our wish was that players would embrace this loop, forming guilds to work together to overcome the bleakness of the Deep Desert. But as Stephen King says, ‘Wish in one hand, sh*t in the other, see which one fills up first.’ One of my hands is overflowing right now and sadly not with wishes.”

Bylos admitted that the “extremely competitive nature” of the Deep Desert was forcing players to engage when they may prefer PvP, and consequently, some areas of the Deep Desert will now be flagged as “Partial Warfare (PvE)” where players can grab rare resources without getting ambushed. The largest spice fields, shipwrecks and Landsraad control points will remain “War of Assassins (PvP)” as “high reward, high risk” areas.

That said, the whole game is balanced around guilds and groups, so if you prefer to be a lone wolf, you can expect it to be “grindy if [you] play solo.”

As for the Orni griefing? “Thopters will always be incredibly important for crossing the desert, but they shouldn’t also be the dominant force in actual battles,” Bylos said, adding that the following will be implemented “shortly”:

  • Scout Ornithopters with rocket launchers attached will have their speed maneuverability reduced
  • Rockets fired from Scout Ornithopters will have increased heat generation
  • Thrusters will provide a max speed bonus regardless of wings, ensuring that thruster equipped scouts will be the fastest vehicles in the game
  • A new T5 infantry rocket launcher will be added to help improve the dynamics of vehicle/ground combat

Finally, the Landsraad. Bylos defines it as “an umbrella for all endgame activities,” such as dungeons, contracts, and “more specialized delivery tasks.”

“As a system it is an activity driver that is designed to promote the conflict between the factions, internal politics between the guilds, while providing goal thresholds for individuals and groups to work towards getting personal rewards,” the director explained. “And the Landsraad should be doing that for everyone who wants to participate in the elder game, be they PvEer or PvPer. The Landsraad should be giving you things to do every day and every week.

“It’s nothing new, from a design perspective, we’ve seen daily/weekly quest systems in games for a long time. Our approach was to try and frame this system around the greater politics of the Dune universe, by having players engage in activities to earn the votes of the various Landsraad houses.” Consequently, Funcom will shortly be addressing “key flaws” in the Landsraad design, too, including stockpiling, which is currently rewarded but was not designed to be that way.

“Once a live game launches, it becomes a collaborative effort between the developers and the players to make it something amazing,” Bylos concluded. “We appreciate your feedback on what we hope is the beginning of a long journey together.

“Bear with us — our intention is to be clear and open in our communications and to make Dune: Awakening a game that everybody can enjoy.”

We gave Dune: Awakening a Great 8/10 in our review, writing: “Dune: Awakening is an excellent survival MMO that captures Frank Herbet’s sci-fi world incredibly well, mostly to its advantage and occasionally to its detriment. The survival climb from dehydrated peasant to powerful warlord of Arrakis is a joy almost every step of the way, and the story and worldbuilding filled this nerd with absolute joy. There’s still plenty for Awakening to work on though, as its combat never really hits its stride, the endgame is a bit of a chaotic mess not worth the effort.”

If all that’s got you interested, make sure to check out all the Dune: Awakening classes you can choose from, and keep an eye on our in-progress Dune: Awakening walkthrough for a step-by-step guide to the story. To help you survive on Arrakis, we’ve got Dune: Awakening resource guides that’ll help you find iron, steel, aluminium, and a Dune: Awakening Trainers locations guide.

Dune: Awakening has enjoyed a superb launch, with a ‘very positive’ user review rating on Steam. Within hours of going live on June 10, Funcom’s survival MMO had clocked up over 142,000 concurrent players on Valve’s platform, and hit a new high earlier this month of 189,333 players. And it’s already clocked up over 1 million players, too, making it Funcom’s fastest-selling game ever.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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