Review Articles

Microsoft Flight Simulator 2024 Review in Progress

Just like its predecessor, with the entirety of planet Earth available to explore, Microsoft Flight Simulator 2024 has a whole lot to do. 2020’s Microsoft Flight Simulator was the first (and, so far, only) 10 I’ve given in a review, and the enormity of the options available in this year’s follow-up have only been tempered by the lingering problems that accompany them. Because codes weren’t available early and unexpected turbulence at takeoff made it literally impossible to play for the first 24 hours, I’m still working on my up and coming aviation career, as well as this review. For now, Microsoft Flight Simulator 2024 has some extraordinary features to set it apart, but its impact is also falling short of how blown away I was by the last edition, and I really wanted to be blown away. Instead, I’m “merely” impressed.

Right off the rip, the biggest new addition to Flight Simulator 2024 is its career mode. You pick a starting airport as your home base, get hired by a fictional aviation company, and begin progressing through your career as a pilot. It all plays out like a traditional video game skill tree: after you master the beginner missions, you open up new options, and completing them opens up further opportunities still. So you can get a tail wheel endorsement, for example, after you complete the requirements for a commercial pilots license, which then opens up options for newer planes and jobs like search and rescue, or you can get certified in rotor craft (helicopters) which leads to stuff like operating a sky crane. Which, to me personally, elicits a “hell yeah.” Each new certification or endorsement also opens up different jobs you can pick from, ranging from simple stuff like flightseeing, to more complex operations like, well, anything to do with the helicopters, basically.

Eventually you earn enough money and reputation to throw off the bonds of your employment and start your own aviation company. I haven’t gotten that far yet, but I am moving along with my fixed wing endorsements at a pretty good pace. To what end, I haven’t yet decided, but I’m looking forward to opening my own company and taking the lion’s share of the profits. Those profits are used to further grow your business, and I can’t wait until I can afford my own fleet of aircraft.

The first few missions in career mode are just basic flight training, meant to familiarize you with the ins and outs of flying a plane. What I found disappointing is that the flight training is pretty much identical to the tutorials from 2020. All the training missions take place at the same airfield in Sedona, Arizona as 2020 and the actual tasks are exactly the same. The only real difference is that the AI-generated instruction and on-screen advice is a little more clear about what’s expected of you in any given mission. I do appreciate the default tooltips in 2024 because there are about a million different buttons that do a million different things, and I used to have to go to Google whenever I’d forget how to release my parking brake. (I don’t even think I’ll end up turning them off like I did in 2020, just because I’m a forgetful fellow.)

The further you get in career mode, the more mission types open up.

After the initial training missions, you do a few flights to get enough hours in to test for your commercial pilot’s license. Taking the tests costs in-game currency, but you only need to pay for it once and you can retake it as many times as you need. You also need to have enough experience and do well enough in the training missions – but if you are already an experienced pilot, you can just jump right into the test and skip the lessons.

The further along you get, the more missions and mission types open up. What I thought was a little strange, however, was that they don’t all open up near your home airport. I picked a small airfield in the deepest parts of eastern Maine, KMVM Machias Valley Airfield, but after my initial missions, I was being sent to Europe to complete aircraft delivery and skydive missions. It’s not something that bothers me too much, but it did come across as odd, which pulled me out of the “career” illusion I had built up for myself. Lousy imagination!

Otherwise, I’m actually really loving career mode. In 2020’s iteration, I would make-up little missions for myself, like delivering pizza by air from Knox County Regional Airport in Owl’s Head, Maine to the remote Matinicus Island 20 miles off the coast (a real thing that happens, by the way). Having structured reasons to better familiarize myself with the aircraft and patterns in the sky is going to keep me on course, so to speak, and stealthily make me into a better sim-pilot. So far it’s my favorite part of Flight Simulator 2024 and I’m looking forward to starting either my own airline or a helicopter sky crane company. Or both! I’ve got time.

Another new addition is the challenge league. This mode is the most game-y of them all, but retains all the simulation flight models and physics I love. There are three challenges each week, as well as leaderboards, which I am a huge fan of because I have a competition in me. I want no one else to succeed.

Of the three available in the first round, my favorite is the F/A-18 rally race through the Grand Canyon. You fly Maverick’s modern jet of choice through a section of the canyon, slaloming gates in a hunt for pure speed. Since it’s still the same flight model under the hood, that’s not as easy as it seems – but holy crap is it fun as hell. It took me a lot of tries to get to my final score of around 1 minute 54 seconds, and that’s not even a good score: it only put me in the Bronze league. But the satisfaction of seeing my time raised up above the Xbox Live Gamertag of someone who I don’t know at all, but is unknowingly my arch-nemesis, is great. I’m looking forward to revisiting the challenges each week. The previous Flight Simulator had landing challenges with leaderboards, too, but as fun as those were, they didn’t quite hit the dynamism of flying a fighter jet through one of the world’s seven natural wonders.

Take Your Pic

One of the things I liked the most about the last Flight Simulator was how it let me visit places I’d either never been before or would almost certainly never visit again. In Flight Simulator 2024, sightseeing has been placed front and center in the photo challenges mode. You visit famous landmarks and places around the world and take photos of them. The type and criteria of the photos changes with each landmark. For example, in the first photo challenge, you need to take a picture of the Great Sphinx while the sun is above its right shoulder on the equinox. Oh, and you need to do it on foot.

And that’s one of the biggest and coolest new features: you can land, get out of your plane, and walk around. However, it’s not quite as elegant as I had hoped it would be. First of all, your walking speed is paced realistically, just like the rest of the simulator, (who would have guessed?) so if you’ve been playing first-person video games all your life, walking at an actual human’s pace feels almost painfully slow. Secondly, the level of detail is going to depend on a whole bunch of different factors, like the power of your PC, the strength of your internet connection, and the health of the cloud servers, so your mileage can (and probably will) vary.

Still, in spite of some weirdly GoldenEye-esque objects around the Great Pyramid complex, the up-close terrain itself is really detailed. The sand and desert rocks look incredibly realistic, and the ground in general now seems to look more like how ground is actually supposed to look around the world. If you taxi through tall grass at the end of a rural runway, for example, the tracks from your wheels remain even when you return later. Same thing with snow or mud. Mud will even stick to your wheels and supposedly have an effect on your aerodynamics, although I can’t speak to how true that is on account of never having flown an actual plane with mud-caked tires.

There are also way more animals now. Instead of static points on a map telling you “there is a giraffe here,” animals now pop up in the places you’d expect them to be. I very much felt like I was actually at an airfield in Maine when a bull moose plodded its way across the airstrip as I held short of the active runway. I haven’t seen any other animals myself, but I know they’re there because Flight Simulator 2024 uses an open-source database of animal locations to put them where they’re supposed to be – so with some luck, I can go to Africa and see some lions before long.

And when you lift your head up from the ground, Flight Simulator 2024 can look much better than its predecessor across the board (with an emphasis on can). The improvement is especially stark in a place like the Grand Canyon, which I visited many times in 2020’s Flight Simulator. Whereas before it looked very obviously like a smooth, texture-mapped computer model up close, now it looks amazingly like the real thing. I am currently running Flight Simulator 2024 on a pretty beastly PC: it has an i9-13900K processor, a Radeon RX 7900XT GPU, and 64GBs of DDR5 RAM (disclosure, the RAM was provided by Corsair). With that setup, this year’s Flight Simulator looks and runs way better. Mostly.

The problem comes from the fact Flight Simulator 2024 is streamed from the cloud, and so far they haven’t ironed out all the issues. In career mode, I did a flightseeing mission around Venice, Italy, and St. Mark’s Basilica was a purple-checkered polygonal model with no textures whatsoever, while the rest of Venice was rendered in perfect detail. I honestly would rather have something like the world map packs of 2020’s Flight Simulator living on my SSD and only stream the boring parts. Right now, though, there’s no way to do that, and the reliance on cloud streaming was something the Flight Simulator team really hammered on the importance of leading up to launch, so I’d be surprised if they switched to some kind of hybrid model at this point.

And in spite of everything looking really good on my beastly PC, it’s worth noting that my GPU is running at 100% capacity at the recommended settings in order to make that happen. When I turned the graphics down to the next lower preset, it only brought GPU usage down to 98%. That ain’t good.

Current Thoughts

In spite of what can reasonably be described as a catastrophic launch, I’m already pretty much in love with Microsoft Flight Simulator 2024 – I’m just not blown away like I was five years ago, when I first found myself faced with the opportunity to fly to literally any place on Earth. That option remains, of course, and it’s been vastly improved by some smart new features, but it doesn’t have that same impact, either. As we move away from the rocky launch, I’m encountering fewer and fewer issues, which gives me the chance to focus on what I love about Flight Simulator. Usually that’s flying around aimlessly, but this time career mode is also giving me real reasons to take off, as well as a better understanding of the world of commercial aviation. I’m going to keep at it before I render my final verdict, but right now, in spite of its initial problems, I think Flight Simulator 2024 is pretty damn great, even if it hasn’t caught the lightning in a bottle that was the last Flight Simulator once again.

Leave a Reply

Your email address will not be published. Required fields are marked *